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COMPUTER GRAPHICS


JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY ANANTAPUR.

MCA II-II Sem                                                                                               
(9F00404c) COMPUTER GRAPHICS

UNIT I      

Introduction, Application areas of Computer Graphics, overview of graphics systems, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices

UNIT II          
Output primitives:  Points and lines, line drawing algorithms, mid-point circle and ellipse algorithms. Filled area primitives: Scan line polygon fill algorithm, boundary-fill and flood-fill algorithms.

UNIT III
2-D Geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems.

UNIT IV
2-D Viewing:   The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen-Sutherland and Liang -Barsky  line clipping algorithms, Sutherland –Hodgeman polygon clipping algorithm.
UNIT V
3-D Object representation: Polygon surfaces, quadric surfaces, spline representation, Hermite curve, Bezier curve and B-spline curves, Bezier and B-spline surfaces. Basic illumination models, polygon rendering methods.

UNIT VI 
3-D Geometric transformations: Translation, rotation, scaling, reflection and shear transformations, composite transformations, 3-D viewing: Viewing pipeline, viewing coordinates, view volume and general projection transforms and clipping.

UNIT VII
Visible surface detection methods: Classification, back-face detection, depth-buffer, A buffer method, scan-line, depth sorting, BSP-tree methods, area sub-division and Octree Methods, Ray-casting Method, Curved Surfaces, Curved- Surface Representations, Surface Contour Plots, Wireframe Methods, Visibilty- Detection Functions.

UNIT VIII
Computer animation: Design of animation sequence, general computer animation functions, raster animation, computer animation languages, key frame systems, motion specifications.



REFERENCES:

  1. “Computer Graphics C version”, Donald Hearn and M. Pauline Baker, Pearson education.
  2. “Computer Graphics Principles & practice”,  second edition in C, Foley, VanDam, Feiner and Hughes, Pearson Education.
  3.  “Computer Graphics Second edition”, Zhigand xiang, Roy Plastock, Schaum’s outlines, Tata  Mc Graw hill edition.
  4. “Procedural elements for Computer Graphics”, David F Rogers, Tata Mc Graw hill, 2nd edition.
  5. “Principles of Interactive Computer Graphics”, Neuman and Sproul, TMH.
  6. “Principles of Computer Graphics”, Shalini, Govil-Pai, Springer.
  7. “Computer Graphics”, Steven Harrington, TMH
  8.  Computer Graphics,F.S.Hill,S.M.Kelley,PHI.
  9.  Computer Graphics,P.Shirley,Steve Marschner&Others,Cengage Learning.
  10. Computer Graphics & Animation,M.C.Trivedi,Jaico Publishing House.

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